Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019.

This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selec...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 37; no. 3; pp. 887 - 902
Autores principales: Luo, Heng, Li, Gege, Feng, Qinna, Yang, Yuqin, Zuo, Mingzhang
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2021
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=150251509&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 150251509
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02664909
        6M1
      jtl: Journal of Computer Assisted Learning
      issn: 02664909
      maglogo: Y
    pubinfo:
      dt: Jun2021
      vid: 37
      iid: 3
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        150251509
        149305267
        150251509
        150251509
        10.1111/jcal.12538
        150251509
      ppf: 887
      ppct: 15
      formats:
      tig:
        atl: Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019.
      aug:
        au:
          Luo, Heng
          Li, Gege
          Feng, Qinna
          Yang, Yuqin
          Zuo, Mingzhang
        affil: Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan, China
      sug:
        subj:
          Virtual Reality
          Education, Masters
          Human
          Systematic Review
          Meta Analysis
          Virtual Reality Exposure Therapy
          Educational Technology
          Database Vendors
          ERIC Database
          Funding Source
      ab: This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspects of VR‐based instruction: instructional context, instructional design, technological affordances, and research findings. The results revealed evolving trends in the VR literature in terms of publication patterns, pedagogical assumptions, equipment usage, and research methodologies, as well as the contextual factors behind VR adoption in education. Additionally, a meta‐analysis was conducted to examine the efficacy of VR‐based instruction, with results indicating an overall medium effect and several moderating factors. Finally, practical implications and a future research agenda for VR‐based instruction are discussed. Lay Description: What is currently known about the subject matter: VR is a promising educational technology with several learning benefits.Research findings on VR‐based education have been conditional and inconclusive.Contemporary research on VR in K‐12 and higher education settings lacks a comprehensive review and meta‐analysis. What this paper adds: This paper systematically reviewed 20 years of empirical research on VR application in K‐12 and higher education.This paper revealed evolving trends in the VR literature in terms of publication patterns, pedagogical assumptions, and equipment usage.This paper synthesised the key pedagogical and technological features of VR interventions.This paper reported an overall medium effect size of VR‐based instruction and several moderating factors. Implications of this study for practitioners: Decision to adopt VR technology should be based on the careful assessment of learning domains and tasks.Embedded functions for learning assessment, collaboration, and data collection are recommended for future VR interventions.Research in VR is needed with focus on advanced technology, cross‐disciplinary comparison, holistic instructional process, and cost‐benefit analysis.
      pubtype: Academic Journal
      doctype:
        meta analysis
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N