Algorithmic Intimacy, Prosthetic Memory, and Gamification in Black Mirror.

Black Mirror (2011–current), an anthology science-fiction television series, portrays how digital technologies reflect and shape our dreams and nightmares about the current media environment. The ways in which Black Mirror depicts the world where digital devices are strongly tied to human consciousn...

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Detalles Bibliográficos
Publicado en:Journal of Popular Film & Television Vol. 49; no. 2; pp. 109 - 119
Autor principal: Kim, Jin
Formato: Film/TV Criticism and Review
Publicado: Taylor & Francis Ltd Apr-Jun2021
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Black Mirror (2011–current), an anthology science-fiction television series, portrays how digital technologies reflect and shape our dreams and nightmares about the current media environment. The ways in which Black Mirror depicts the world where digital devices are strongly tied to human consciousness and bodies can be elaborated by focusing on three keywords: algorithmic intimacy, prosthetic memory, and gamification. There are two major arguments presented. First, Black Mirror provides critical perspectives on quantified relationships, artificial memory, and social ratings. Second, at the same time, the ways in which this science fiction text portrays current media environments renders these critical representations of digital technologies ironically normalized.