Algorithmic Intimacy, Prosthetic Memory, and Gamification in Black Mirror.

Black Mirror (2011–current), an anthology science-fiction television series, portrays how digital technologies reflect and shape our dreams and nightmares about the current media environment. The ways in which Black Mirror depicts the world where digital devices are strongly tied to human consciousn...

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Bibliographic Details
Published in:Journal of Popular Film & Television Vol. 49; no. 2; pp. 109 - 119
Main Author: Kim, Jin
Format: Film/TV Criticism and Review
Published: Taylor & Francis Ltd Apr-Jun2021
Subjects:
Online Access:View this record in EBSCOhost
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        atl: Algorithmic Intimacy, Prosthetic Memory, and Gamification in Black Mirror.
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        au: Kim, Jin
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        Black Mirror (TV program)
        Science fiction television programs
        Digital technology
        Digital media
        Consciousness
        Gamification
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          Black Mirror (TV program)
          Science fiction television programs
          Digital technology
          Digital media
          Consciousness
          Gamification
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        Algorithmic intimacy
        Black Mirror
        gamification
        prosthetic memory
        science-fiction television
      ab: Black Mirror (2011–current), an anthology science-fiction television series, portrays how digital technologies reflect and shape our dreams and nightmares about the current media environment. The ways in which Black Mirror depicts the world where digital devices are strongly tied to human consciousness and bodies can be elaborated by focusing on three keywords: algorithmic intimacy, prosthetic memory, and gamification. There are two major arguments presented. First, Black Mirror provides critical perspectives on quantified relationships, artificial memory, and social ratings. Second, at the same time, the ways in which this science fiction text portrays current media environments renders these critical representations of digital technologies ironically normalized.
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    language: English
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