Testing Educational Digital Games: Diversifying usability studies utilizing rapid application development.

The article discusses the development and effectiveness of educational digital games and mobile apps. It examines educational outcomes of the games, usability studies (and diversity in usability studies) concerning educational digital games, and rapid application development (RAD) of such games.

Detalles Bibliográficos
Publicado en:Communications of the ACM Vol. 64; no. 9; pp. 38 - 42
Autor principal: Flowers, Lamont A.
Formato: Artículo
Publicado: Association for Computing Machinery Sep2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Testing Educational Digital Games: Diversifying usability studies utilizing rapid application development.
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        au: Flowers, Lamont A.
        affil: Distinguished Professor of Educational Leadership in the Department of Educational and Organizational
      su:
        Educational computer games
        Rapid application development (Computer software development)
        Educational outcomes
        User-centered system design
        Technological innovations
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          Educational computer games
          Rapid application development (Computer software development)
          Educational outcomes
          User-centered system design
          Technological innovations
      ab: The article discusses the development and effectiveness of educational digital games and mobile apps. It examines educational outcomes of the games, usability studies (and diversity in usability studies) concerning educational digital games, and rapid application development (RAD) of such games.
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      doctype: Article
      src: R
    language: English
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