Split-Screen: Videogame History Through Local Multiplayer Design.

By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but h...

Full description

Bibliographic Details
Published in:Design Issues Vol. 37; no. 2; pp. 32 - 45
Main Authors: Karhulahti, Veli-Matti, Grabarczyk, Pawel
Format: Article
Published: MIT Press Spring2021
Subjects:
Online Access:View this record in EBSCOhost