Split-Screen: Videogame History Through Local Multiplayer Design.
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but h...
| Published in: | Design Issues Vol. 37; no. 2; pp. 32 - 45 |
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| Main Authors: | , |
| Format: | Article |
| Published: |
MIT Press
Spring2021
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |