Effects of new coopetition designs on learning performance in robotics education.
Background: Although some researchers have applied both cooperation and competition in the practice of robotics education, most of these practices were not systematic, and there was no integration design for intra‐group cooperation and inter‐group competition. Objectives: The study aims to examine t...
| Publicado en: | Journal of Computer Assisted Learning Vol. 38; no. 1; pp. 223 - 237 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Feb2022
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=154497195&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 154497195 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Feb2022 vid: 38 iid: 1 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 154497195 152011338 154497195 154497195 10.1111/jcal.12606 154497195 ppf: 223 ppct: 14 formats: tig: atl: Effects of new coopetition designs on learning performance in robotics education. aug: au: Zhong, Baichang Xia, Liying affil: School of Information Technology in Education, South China Normal University, Guangzhou, China sug: subj: Robotics Education Academic Performance Collaboration Learning Methods Schools, Elementary Pilot Studies Reward Classification Social Comparison Professional Knowledge Outcome Assessment Models, Educational Conceptual Framework Internal Consistency Coefficient alpha Surveys Competitive Behavior Cooperative Behavior Quantitative Studies T-Tests Convenience Sample Human Male Female Child Questionnaires Summated Rating Scaling Post Hoc Analysis Child: 6-12 years Male Female ab: Background: Although some researchers have applied both cooperation and competition in the practice of robotics education, most of these practices were not systematic, and there was no integration design for intra‐group cooperation and inter‐group competition. Objectives: The study aims to examine the effects of different coopetition designs on students' intragroup cooperation and intergroup competition. Methods: A two‐stage study was conducted in two elementary schools. In the pilot study, two coopetition designs were developed by combining rewarded and unrewarded competition. In the follow‐up study, three coopetition designs (i.e., zero‐sum with real‐time reward, zero‐sum with delayed reward, and social‐comparison) were examined. Results and Conclusions: The study showed that both social‐comparison coopetition and zero‐sum real‐time reward coopetition can be more effective than zero‐sum delayed reward coopetition in teaching knowledge and skills in robotics education. Social comparison coopetition turned out to have a larger effect on affective outcome than the zero‐sum delayed reward coopetition. Implications: Social comparison coopetition seems to be a more advantages method for both cognitive and affective learning. However, more research is needed to confirm the difference in effectiveness between the three models of coopetition. Lay Description: What is already known about this topic: Pair learning as a form of cooperation learning is helpful to improve students' confidence, productivity, achievement and the quality of cooperation.How to combine cooperation and competition is a key issue. What this paper adds: New coopetition models were designed by combining rewarded and unrewarded competition with pair learning.Social‐comparison coopetition based on pair learning shows great potential to promote intragroup cooperation and intergroup competition.Zero‐sum coopetition with real‐time reward was superior but not overwhelming to the zero‐sum coopetition with delayed reward. Implications for practice and/or policy: Social‐comparison coopetition and zero‐sum with real‐time reward coopetition can be effective teaching methods for robotics learning.Both social‐comparison coopetition and zero‐sum real‐time reward coopetition may be effective methods for teaching knowledge and skills in robotics education.For affective outcome, social comparison coopetition seems to be slightly more effective than zero‐sum delayed reward coopetition. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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