사례기반 VR 프로그램을 활용한 비대면 정신간호실습 효과.
Purpose: This study was conducted to verify the effect of a simulation-based virtual reality psychiatric nursing education program Methods: This was a quasi-experimental study that used two groups and a pretest-posttest design. There were 35 nursing students in both the experimental and control grou...
| Publicado en: | Journal of Korean Academy of Psychiatric & Mental Health Nursing (JKPMHN) Vol. 30; no. 4; pp. 369 - 379 |
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| Autores principales: | , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Korean Academy of Psychiatric & Mental Health Nursing
Dec2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=154679864&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 154679864 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 12258482 HC6L jtl: Journal of Korean Academy of Psychiatric & Mental Health Nursing (JKPMHN) issn: 12258482 maglogo: N pubinfo: dt: Dec2021 vid: 30 iid: 4 pid: 93726 pub: Korean Academy of Psychiatric & Mental Health Nursing artinfo: ui: 154679864 154679864 154679864 10.12934/jkpmhn.2021.30.4.369 154679864 ppf: 369 ppct: 10 formats: fmt: @attributes: type: P tig: atl: 사례기반 VR 프로그램을 활용한 비대면 정신간호실습 효과. aug: au: 이영신 김주행 임지영 김근 면 affil: 극동대학교 간호학과 교수 sug: subj: Psychiatric Nursing Nursing Practice Online Education Virtual Reality Education, Nursing Simulations Human Quasi-Experimental Studies Pretest-Posttest Design Nursing Knowledge Self-Efficacy ab: Purpose: This study was conducted to verify the effect of a simulation-based virtual reality psychiatric nursing education program Methods: This was a quasi-experimental study that used two groups and a pretest-posttest design. There were 35 nursing students in both the experimental and control groups. Data were collected between January 18 and February 28. The educational program was configured in four stages over four weeks. An afterprogram post-test was conducted for one week. Results: The experimental group showed significantly higher values for depression nursing knowledge (t=-3.96, p<.001), learning self-efficacy (t=-3.34, p=.001), and problem solving processes (t=-3.01, p=.004) than the control group. Conclusion: The educational program was found to be effective for nursing students' depression nursing knowledge, learning self-efficacy, and problem-solving processes. It is expected to be foundational material for developing various virtual reality-based simulation education programs. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: Korean refInfo: holdings: @attributes: islocal: N |
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