THE ROLE OF SENSES, EMOTIONS AND THE PRINCIPLES OF THE EXPERIENCE ECONOMY IN THE CREATIVE INDUSTRIES.

Sensory features of products and services affect emotions, memories, perception, choices and consumption. The creation of new emotions or emphasising of existing ones can increase the appeal of the product or service. Furthermore, it is important for the creative industries to create products and se...

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Bibliographic Details
Published in:Culture Crossroads Vol. 19; pp. 230 - 243
Main Author: Eglīte, Žanete
Format: Article
Published: University in Riga, Latvian Academy of Culture 2021
Subjects:
Online Access:View this record in EBSCOhost
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      pub: University in Riga, Latvian Academy of Culture
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        atl: THE ROLE OF SENSES, EMOTIONS AND THE PRINCIPLES OF THE EXPERIENCE ECONOMY IN THE CREATIVE INDUSTRIES.
      aug:
        au: Eglīte, Žanete
        affil: Latvian Academy of Culture, Latvia
      su:
        Emotions
        Cultural industries
        Computer software development
        Electronic publishing
        Performing arts
        Memory
      sug:
        subj:
          Emotions
          Cultural industries
          Computer software development
          Electronic publishing
          Performing arts
          Memory
      keyword:
        creative industries
        creativity
        emotions
        experience
        experience economy
        experiential design
        feelings
        senses
        sensory marketing
      ab: Sensory features of products and services affect emotions, memories, perception, choices and consumption. The creation of new emotions or emphasising of existing ones can increase the appeal of the product or service. Furthermore, it is important for the creative industries to create products and services that inspire, include and reflect consumer values. The creative industries - which include advertising, architecture, arts and crafts, design, fashion, film production, video, photography, music, the performing arts, publishing, research and development, software and computer game development, and electronic publishing, as well as TV and radio - are elements of the creative economy. Creativity is also one of the drivers of the experience economy. According to theorists of experience economics Joseph Pine and James Gilmore, the most prolific experiences are authentic, remain in the memory and change human notions by stimulating all five senses (vision, hearing, smell, taste and touch), provoking emotions and feelings, and allowing people to participate and be involved. The research question of this paper is as follows: how are senses and emotions linked with experiences, when they are used in the development of creative products and services? Therefore, this paper proposes a theoretical review of how to incorporate senses and sensory design into a more comprehensive understanding within the creative economy, as well as the experience economy.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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