Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine.

Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning i...

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Publicado en:Journal of Computer Assisted Learning Vol. 38; no. 3; pp. 731 - 743
Autores principales: Lin, Xiao‐Fan, Liang, Zhong‐Mei, Chan, Kan Kan, Li, Wenyi, Ling, Xiaolan
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Jun2022
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2022
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        atl: Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine.
      aug:
        au:
          Lin, Xiao‐Fan
          Liang, Zhong‐Mei
          Chan, Kan Kan
          Li, Wenyi
          Ling, Xiaolan
        affil: School of Education Information Technology, Guangdong Provincial Engineering and Technologies Research Centre for Smart Learning, Guangdong Provincial Institute of Elementary Education and Information Technology, South China Normal University, Guangzhou, P.R. China
      sug:
        subj:
          Caregivers Psychosocial Factors
          Self-Efficacy Evaluation
          Support, Psychosocial Evaluation
          Anxiety Therapy
          Augmented Reality
          Computer-Assisted Instruction
          Cellular Phone Utilization
          Human
          Quasi-Experimental Studies
          COVID-19
          Anxiety Prevention and Control
          Pamphlets
          Quarantine
          COVID-19 Prevention and Control
          Adult
          Health Knowledge
          Health Education
          Experimental Studies
          Hospital Units
          Questionnaires
          Pretest-Posttest Design
          Analysis of Covariance
          Descriptive Statistics
          T-Tests
          Randomized Controlled Trials
          Adult: 19-44 years
      ab: Background: The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives: Therefore, this study developed a mobile augmented reality‐integration contextual interactive healthcare training system, and then investigated the effects of the proposed system on anxiety, learning effects, perceived support and self‐efficacies. Methods: To validate the effectiveness of the system, we conducted a quasi‐experiment with a sample of 91 caregivers of patients with suspected COVID‐19 infection. Results and conclusions: Results showed that the experimental group with the developed system was superior to the control group with e‐pamphlet instruction in mobile devices, in terms of learning effect, perceived support, self‐efficacies and reduction of anxiety during quarantine. Therefore, the mobile contextual interactive healthcare training system could be useful to improve caregivers' self‐efficacies as well as their ability to care for patients in the context of COVID‐19 infection prevention. Implications: This is one of the few studies of the effective approach for technology‐enhanced healthcare education in the COVID‐19 pandemic. Some corresponding suggestions are proposed: implementing mobile contextual interactive training activities to enhance caregivers' knowledge, skills and self‐efficacies; involving social interactions to relieve caregivers' anxiety; providing professional communications and support while facing difficulties in taking care of patients with suspected COVID‐19 infection. Lay Description: What is already known about this topic: The conventional printed materials or pamphlets on mobile devices are provided most in healthcare, with minimal interactions in the situation of the COVID‐19 Pandemic.Contextual interactive learning could contribute to the enhancement of caregivers' communication and self‐efficacy of learning, thereby reducing the patients' stress and anxiety, which compared with pamphlet‐based healthcare education.Previous studies have indicated that AR games have a beneficial impact on the physical activity and mental health of their players during the COVID‐19 pandemic, which helps them to decrease depression and anxiety. What this paper adds: A mobile AR‐integration contextual interactive healthcare training system is proposed to help caregivers with suspected COVID‐19 infection.The experimental results showed that the proposed system promoted the impact of the contextual interactive healthcare training on caregivers' anxiety, learning effects, perceived support and self‐efficacies. Implications of study findings for practitioners: The contextual interactive learning plays an important role in healthcare training. When the caregivers learn healthcare education content, more focus should be placed on the mobile AR‐integration contextual interactive healthcare training than conventional pamphlet‐based healthcare instructions.Relieving the anxiety of caregivers and avoiding them from infection is attainable with the use of AR‐integration contextual interactive healthcare training system.The proposed system of AR‐integration contextual interactive healthcare training could be extended to other healthcare aspects, such as the training of caregivers who provide care for ICU or infectious patients.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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