Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking‐On, which requires students to shake their mobile devices to send their answers to multiple‐c...
| Publicado en: | Journal of Computer Assisted Learning Vol. 38; no. 3; pp. 892 - 906 |
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| Autores principales: | , , , , |
| Formato: | clinical trial pictorial questionnaire/scale research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2022
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| Acceso en línea: | Ver este registro en EBSCOhost |