Fragile connections: Community computer networks, human infrastructures, and the consequences of their breakdown in Havana.

To compensate for their lack of internet access, Cuban video game enthusiasts and programmers have built vast grassroots computer networks, the biggest of which, SNET (Street Network), at one point connected tens of thousands of households across Havana. This vernacular infrastructure generated not...

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Detalles Bibliográficos
Publicado en:American Anthropologist Vol. 124; no. 2; pp. 383 - 399
Autores principales: Köhn, Steffen, Siré, Nestor
Formato: Artículo
Publicado: Wiley-Blackwell Jun2022
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:To compensate for their lack of internet access, Cuban video game enthusiasts and programmers have built vast grassroots computer networks, the biggest of which, SNET (Street Network), at one point connected tens of thousands of households across Havana. This vernacular infrastructure generated not only new means of access but also new relations between people and fostered new political subjectivities. SNET is heavily shaped by a local cultural ideology of resolver, of collectively navigating resources and limitations in a context of scarcity. Using the metaphor of modding (modifying), a communal practice within gaming cultures that describes alterations by players or fans that change the look or functionality of a video game, we show how SNET makers were forced to constantly adapt to the shifting technical, political, and social frameworks in Cuba. Expanding anthropological theory on infrastructures that shows how breakdown in many parts of the world is a constitutive part of how people experience them, we argue that makers of human infrastructures such as SNET must not only deal with material breakdown but also navigate the breakdown of social relationships.