Fragile connections: Community computer networks, human infrastructures, and the consequences of their breakdown in Havana.

To compensate for their lack of internet access, Cuban video game enthusiasts and programmers have built vast grassroots computer networks, the biggest of which, SNET (Street Network), at one point connected tens of thousands of households across Havana. This vernacular infrastructure generated not...

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Bibliographic Details
Published in:American Anthropologist Vol. 124; no. 2; pp. 383 - 399
Main Authors: Köhn, Steffen, Siré, Nestor
Format: Article
Published: Wiley-Blackwell Jun2022
Subjects:
Online Access:View this record in EBSCOhost
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        atl: Fragile connections: Community computer networks, human infrastructures, and the consequences of their breakdown in Havana.
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          Köhn, Steffen
          Siré, Nestor
        affil:
          Department of Anthropology, Aarhus University, Denmark
          Independent artist, Havana, Cuba
      su:
        Cuba
        Havana (Cuba)
        Computer networks
        Internet access
        Video game culture
        Ideology
        Video games
        Human beings
        Subjectivity
      sug:
        subj:
          Computer networks
          Internet access
          Video game culture
          Ideology
          Video games
          Human beings
          Cuba
          Havana (Cuba)
          Computer Systems Design Services
          Video game design and development services
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Subjectivity
      keyword:
        digital anthropology
        human infrastructures
        networks
        STS
        digital anthropology
        human infrastructures
        networks
        STS
      ab: To compensate for their lack of internet access, Cuban video game enthusiasts and programmers have built vast grassroots computer networks, the biggest of which, SNET (Street Network), at one point connected tens of thousands of households across Havana. This vernacular infrastructure generated not only new means of access but also new relations between people and fostered new political subjectivities. SNET is heavily shaped by a local cultural ideology of resolver, of collectively navigating resources and limitations in a context of scarcity. Using the metaphor of modding (modifying), a communal practice within gaming cultures that describes alterations by players or fans that change the look or functionality of a video game, we show how SNET makers were forced to constantly adapt to the shifting technical, political, and social frameworks in Cuba. Expanding anthropological theory on infrastructures that shows how breakdown in many parts of the world is a constitutive part of how people experience them, we argue that makers of human infrastructures such as SNET must not only deal with material breakdown but also navigate the breakdown of social relationships.
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    language: English
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