Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon.
The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different...
| Published in: | Journal of Digital Imaging Vol. 35; no. 3; pp. 714 - 723 |
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| Main Authors: | , , , , , |
| Format: | diagnostic images pictorial tables/charts Journal Article |
| Published: |
Springer Nature
Jun2022
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=157184690&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 157184690 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 08971889 DOQ jtl: Journal of Digital Imaging issn: 08971889 maglogo: N pubinfo: dt: Jun2022 vid: 35 iid: 3 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 157184690 155260373 157184690 157184690 10.1007/s10278-022-00603-0 157184690 ppf: 714 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon. aug: au: Staziaki, Pedro V. Santinha, João A. A. Coelho, Marcelo O. Angulo, Diego Hussain, Mohannad Folio, Les R. affil: Department of Radiology, Boston Medical Center, Boston University School of Medicine, 480 Harrison Ave, FGH Building, 4th floor, 02118, Boston, MA, USA sug: subj: Gamification Education, Medical Digital Imaging Medical Informatics Teleconferencing Tuberculosis Diagnosis Internship and Residency Radiologic Technologists Education ab: The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different countries, and completed an operational proof-of-concept, which was demonstrated live at the hackathon showcase, competing with eight other teams. Our prototype involved participants annotating publicly available chest radiographs of patients with tuberculosis. We showed how we could give experience points to trainees based on annotation precision compared to ground truth radiologists' annotation, ranked in a live leaderboard. We believe that gamification elements could provide an engaging solution for radiology education. Our project was awarded first place out of eight participating hackathon teams. pubtype: Academic Journal doctype: diagnostic images pictorial tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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