Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon.

The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different...

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Published in:Journal of Digital Imaging Vol. 35; no. 3; pp. 714 - 723
Main Authors: Staziaki, Pedro V., Santinha, João A. A., Coelho, Marcelo O., Angulo, Diego, Hussain, Mohannad, Folio, Les R.
Format: diagnostic images pictorial tables/charts Journal Article
Published: Springer Nature Jun2022
Online Access:View this record in EBSCOhost
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        atl: Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon.
      aug:
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          Staziaki, Pedro V.
          Santinha, João A. A.
          Coelho, Marcelo O.
          Angulo, Diego
          Hussain, Mohannad
          Folio, Les R.
        affil: Department of Radiology, Boston Medical Center, Boston University School of Medicine, 480 Harrison Ave, FGH Building, 4th floor, 02118, Boston, MA, USA
      sug:
        subj:
          Gamification
          Education, Medical
          Digital Imaging
          Medical Informatics
          Teleconferencing
          Tuberculosis Diagnosis
          Internship and Residency
          Radiologic Technologists Education
      ab: The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different countries, and completed an operational proof-of-concept, which was demonstrated live at the hackathon showcase, competing with eight other teams. Our prototype involved participants annotating publicly available chest radiographs of patients with tuberculosis. We showed how we could give experience points to trainees based on annotation precision compared to ground truth radiologists' annotation, ranked in a live leaderboard. We believe that gamification elements could provide an engaging solution for radiology education. Our project was awarded first place out of eight participating hackathon teams.
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        diagnostic images
        pictorial
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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