Immersive virtual reality for increasing presence and empathy.

Background: Immersive VR is still rarely used as an intervention for meeting the affective end goals of student learning despite its positive impact on affection. Also, studies regarding the use of immersive VR as an intervention for affective achievement in broader educational contexts are still la...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 38; no. 4; pp. 1115 - 1127
Autores principales: Han, Insook, Shin, Hyoung Seok, Ko, Yujung, Shin, Won Sug
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2022
Acceso en línea:Ver este registro en EBSCOhost