Immersive virtual reality for increasing presence and empathy.

Background: Immersive VR is still rarely used as an intervention for meeting the affective end goals of student learning despite its positive impact on affection. Also, studies regarding the use of immersive VR as an intervention for affective achievement in broader educational contexts are still la...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 38; no. 4; pp. 1115 - 1127
Main Authors: Han, Insook, Shin, Hyoung Seok, Ko, Yujung, Shin, Won Sug
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Aug2022
Online Access:View this record in EBSCOhost