A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective.

Background: Digital game‐based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in‐gaming achievements in DGBL...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 38; no. 5; pp. 1448 - 1465
Autores principales: Yang, Jie Chi, Kuo, Wen‐Chi
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2022
Acceso en línea:Ver este registro en EBSCOhost