Moral Equivalence in the Metaverse.
Are digital subjects in virtual reality morally equivalent to human subjects? We divide this problem into two questions bearing, respectively, on cognitive and emotional equivalence. Typically, cognitive equivalence does not hold due to the lack of substantialist indistinguishability, but emotional...
| Publicado en: | NanoEthics Vol. 16; no. 3; pp. 257 - 271 |
|---|---|
| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Dec2022
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=160820548&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 160820548 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 18714757 46ON jtl: NanoEthics issn: 18714757 maglogo: N pubinfo: dt: Dec2022 vid: 16 iid: 3 pid: 237 pub: Springer Nature artinfo: ui: 160820548 10.1007/s11569-022-00426-x ppf: 257 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: P size: 674KB tig: atl: Moral Equivalence in the Metaverse. aug: au: Grinbaum, Alexei Adomaitis, Laurynas affil: CEA-Saclay/Larsim, 91191, Gif-sur-Yvette, France su: Bible. Genesis Plutarch, ca. 46-120 Shared virtual environments Virtual reality Affective computing Ethics Artificial intelligence Chatbots Dead sug: subj: Bible. Genesis Plutarch, ca. 46-120 Shared virtual environments Virtual reality Affective computing Ethics Artificial intelligence Chatbots Dead keyword: Chatbot Extended reality ab: Are digital subjects in virtual reality morally equivalent to human subjects? We divide this problem into two questions bearing, respectively, on cognitive and emotional equivalence. Typically, cognitive equivalence does not hold due to the lack of substantialist indistinguishability, but emotional equivalence applies: digital subjects endowed with face or language elicit emotional responses on a par with real-world pleasure, desire, horror, or fear. This is sufficient for projecting moral traits on avatars in the metaverse or on dialog systems based on large language models. Our main case study is a chatbot trained on the chat history between a Canadian man and his deceased fiancée. To demonstrate emotional equivalence and the mechanism of moral transfer, we compare digital devices with the functioning of oracles in a story by Plutarch and in a narrative that draws on the book of Genesis. Finally, we note that, along with the projections of ethical issues, humans also tend to bring real-world solutions of moral conundrums into extended reality. We argue that the lack of cognitive equivalence makes such projections problematic as they lead to overpolicing and a sanitized metaverse. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: NanoEthics is a copyright of Springer, 2022. All Rights Reserved. item: NanoEthics holder: Springer Nature dt: @attributes: year: 2022 holdings: @attributes: islocal: N |
|---|