Children's Active Physical Learning Is as Effective and Goal-Targeted as Adults'.

We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic...

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Publicado en:Developmental Psychology Vol. 58; no. 12; pp. 2310 - 2322
Autores principales: Bramley, Neil R., Ruggeri, Azzurra
Formato: Artículo
Publicado: American Psychological Association Dec2022
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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    pubinfo:
      dt: Dec2022
      vid: 58
      iid: 12
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      pub: American Psychological Association
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        160857275
        10.1037/dev0001435
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        atl: Children's Active Physical Learning Is as Effective and Goal-Targeted as Adults'.
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        au:
          Bramley, Neil R.
          Ruggeri, Azzurra
        affil:
          Department of Psychology, University of Edinburgh
          MPRG iSearch, Max Planck Institute for Human Development, Berlin, Germany
          School of Education, Technical University Munich
      su:
        Judgment (Psychology)
        Uncertainty
        Task performance
        Qualitative research
        Goal (Psychology)
        User interfaces
        Learning strategies
        Computer input-output equipment
        Statistical models
      sug:
        subj:
          Judgment (Psychology)
          Uncertainty
          Task performance
          Qualitative research
          Goal (Psychology)
          Computer and peripheral equipment manufacturing
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          User interfaces
          Learning strategies
          Computer input-output equipment
          Statistical models
      keyword:
        active learning
        Bayesian statistics
        cognitive development
        intuitive physics
        mental simulation
        active learning
        Bayesian statistics
        cognitive development
        intuitive physics
        mental simulation
      ab: We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic physical microworld with the goal of inferring one of two latent physical properties: relative object masses or local forces of attraction and repulsion. We find an age improvement in judgments as well as an advantage for active over passive learning. With the help of Bayesian statistics and a computational modeling framework for the quantitative analysis of participants' actions, we show that children's and adults' actions are equally successful in targeting their goal-relevant uncertainty. but that adults and older children are better able to use this information to respond correctly. We further unpack children's and adults' experimental strategies qualitatively, finding adults more likely to use a "deconfounding" strategy to isolate properties of interest, potentially creating evidence less susceptible to cognitive and perceptual errors.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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