The right tools for the job: towards preference and performance considerations in the design of virtual reality interactions.
Virtual reality (VR) users interact with virtual objects using motion-tracked controllers. While many devices utilise abstract button pushes for interactions, some allow for limited finger tracking by estimating finger positions based on sensors. In this study, the Vive Wands and the Valve Index con...
| Publicado en: | Behaviour & Information Technology Vol. 42; no. 3; pp. 278 - 289 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Feb2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=162237967&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 162237967 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Feb2023 vid: 42 iid: 3 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 162237967 159214768 162237967 162237967 10.1080/0144929X.2022.2125831 162237967 ppf: 278 ppct: 11 formats: tig: atl: The right tools for the job: towards preference and performance considerations in the design of virtual reality interactions. aug: au: Beese, Nils Ove Reinhard, René Lachmann, Thomas affil: Center for Cognitive Science, University of Kaiserslautern, Kaiserslautern, Germany sug: subj: Virtual Reality Methods User-Computer Interface Task Performance and Analysis Evaluation Human Male Female Adolescence Adult Middle Age Usability Study Ergonomics Questionnaires Summated Rating Scaling Scales Data Analysis Software Descriptive Statistics Kruskal-Wallis Test Analysis of Variance Chi Square Test Adolescent: 13-18 years Adult: 19-44 years Middle Aged: 45-64 years Male Female ab: Virtual reality (VR) users interact with virtual objects using motion-tracked controllers. While many devices utilise abstract button pushes for interactions, some allow for limited finger tracking by estimating finger positions based on sensors. In this study, the Vive Wands and the Valve Index controllers were compared in three tasks: direct interaction with objects (throwing), tool usage (bow) and indirect control of a character (remote-control). Forty-four participants completed each task with both devices and rated the usability of the device after each task. Results showed only differences in preference for the remote-control task. Some participants noted that using the thumbstick of the Index instead of the touchpad of the Wands controller felt more natural in this task. However, performance did not differ between devices in any task. Therefore, future research should not only compare designs of controllers but also consider assets and interactions, as there may be preference and performance differences for certain combinations. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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