Investigation of Gaming Habits, Personality Traits, and Internet Gaming Disorder Among Kyrgyz Adolescents.

The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 24...

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Detalles Bibliográficos
Publicado en:International Journal of Mental Health & Addiction Vol. 21; no. 2; pp. 869 - 878
Autores principales: Muhametjanova, Gulshat, Adanır, Gülgün Afacan, Arpaci, Ibrahim
Formato: Artículo
Publicado: Springer Nature Apr2023
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 248 Kyrgyz adolescents between the ages of 11 and 21 years. The study revealed that most of the participants play digital games for 1 to 10 h a week. Among the game categories, action games are the most preferred one by the participants. Structural equation modelling (SEM) was used to investigate the relationship between Big Five personality traits and IGD. The results indicated that neuroticism has a positive and significant relationship with IGD. On the other hand, agreeableness has a negative and significant relationship with IGD. The results indicated that some personality traits have substantial predictive power in determining IGD among Kyrgyz adolescents.