Investigation of Gaming Habits, Personality Traits, and Internet Gaming Disorder Among Kyrgyz Adolescents.

The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 24...

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Publicado en:International Journal of Mental Health & Addiction Vol. 21; no. 2; pp. 869 - 878
Autores principales: Muhametjanova, Gulshat, Adanır, Gülgün Afacan, Arpaci, Ibrahim
Formato: Artículo
Publicado: Springer Nature Apr2023
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2023
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      pub: Springer Nature
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        10.1007/s11469-021-00628-6
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        atl: Investigation of Gaming Habits, Personality Traits, and Internet Gaming Disorder Among Kyrgyz Adolescents.
      aug:
        au:
          Muhametjanova, Gulshat
          Adanır, Gülgün Afacan
          Arpaci, Ibrahim
        affil:
          Department of Applied Mathematics and Informatics, Faculty of Sciences, Kyrgyz-Turkish Manas University, Bishkek, Kyrgyz Republic
          Faculty of Open and Distance Education, Ankara University, Ankara, Turkey
          Faculty of Education, Department of Computer Education and Instructional Technology, Tokat Gaziosmanpasa University, 60250, Tokat, Turkey
      su:
        Gaming disorder
        Personality
        Five-factor model of personality
        Teenagers
        Structural equation modeling
      sug:
        subj:
          Gaming disorder
          Personality
          Five-factor model of personality
          Teenagers
          Structural equation modeling
      keyword:
        Big Five personality
        Digital games
        Gaming habits
        Internet gaming disorder
        Big Five personality
        Digital games
        Gaming habits
        Internet gaming disorder
      ab: The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 248 Kyrgyz adolescents between the ages of 11 and 21 years. The study revealed that most of the participants play digital games for 1 to 10 h a week. Among the game categories, action games are the most preferred one by the participants. Structural equation modelling (SEM) was used to investigate the relationship between Big Five personality traits and IGD. The results indicated that neuroticism has a positive and significant relationship with IGD. On the other hand, agreeableness has a negative and significant relationship with IGD. The results indicated that some personality traits have substantial predictive power in determining IGD among Kyrgyz adolescents.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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