Using the Consolidated Framework for Implementation Research to Foster the Adoption of a New Dementia Education Game During the COVID-19 Pandemic.

Background and Objectives The pandemic of coronavirus disease 2019 challenged educators to move staff education online and explore innovative ways to motivate learning to support dementia care for patients in geriatric settings. This article presents how the Consolidated Framework for Implementation...

Full description

Bibliographic Details
Published in:Gerontologist Vol. 63; no. 3; pp. 467 - 478
Main Authors: Hung, Lillian, Mann, Jim, Upreti, Mona
Format: Article
Published: Oxford University Press / USA Apr2023
Subjects:
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=162734676&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 162734676
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00169013
        GET
      jtl: Gerontologist
      issn: 00169013
      maglogo: N
    pubinfo:
      dt: Apr2023
      vid: 63
      iid: 3
      pid: 622
      pub: Oxford University Press / USA
    artinfo:
      ui:
        162734676
        10.1093/geront/gnac138
      ppf: 467
      ppct: 11
      formats:
      tig:
        atl: Using the Consolidated Framework for Implementation Research to Foster the Adoption of a New Dementia Education Game During the COVID-19 Pandemic.
      aug:
        au:
          Hung, Lillian
          Mann, Jim
          Upreti, Mona
        affil:
          School of Nursing, University of British Columbia , Vancouver, British Columbia , Canada
          Person Living with Dementia, University of British Columbia , Vancouver, British Columbia , Canada
          Masters in Health Leadership and Policy in Senior Care Program, Faculty of Applied Science, University of British Columbia , Vancouver, British Columbia , Canada
      su:
        Meetings
        Education
        Patient-centered care
        Technology
        COVID-19 pandemic
        Research
        Interdisciplinary research
        Conceptual structures
        Dementia
        Research funding
        Gamification
      sug:
        subj:
          Meetings
          Education
          Patient-centered care
          Technology
          COVID-19 pandemic
          Educational Support Services
          Administration of Education Programs
          All Other Miscellaneous Schools and Instruction
          Research
          Interdisciplinary research
          Conceptual structures
          Dementia
          Research funding
          Gamification
      keyword:
        E-health
        Implementation science
        Training
        E-health
        Implementation science
        Training
      ab: Background and Objectives The pandemic of coronavirus disease 2019 challenged educators to move staff education online and explore innovative ways to motivate learning to support dementia care for patients in geriatric settings. This article presents how the Consolidated Framework for Implementation Research (CFIR) was used to support the adoption of an online dementia education game in Canadian hospitals and long-term care homes (LTC). The dementia education was codeveloped with local staff and patient partners to teach practical person-centered care communication techniques. Research Design and Methods CFIR guided our strategy development for overcoming barriers to implementation. Research meetings were conducted with practice leaders, frontline health care workers, and a patient partner. Our analysis examined 4 interactive domains: intervention, inner context, outer settings, and individuals involved and implementation process. Results Our analysis identified 5 effective strategies: Easy access, Give extrinsic and intrinsic rewards, Apply implementation science theory, Multiple tools, and Engagement of champion. The CFIR provided a systematic process, a comprehensive understanding of barriers, and possible enabling strategies to implement gamified dementia education. Interdisciplinary staff (n = 3,025) in 10 hospitals and 10 LTC played online games. The evaluation showed positive outcomes in knowledge improvement in person-centered dementia care. Discussion and Implications Gamified education in dementia care offers a social experience and a component of fun to promote adoption. In addition, CFIR is useful for engaging stakeholders to conduct project planning and team reflection for implementation. The real-time discussion and adjustment helped overcome challenges and timely meet the needs of multiple organizations.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N