Major traumatic injury sustained during use of a virtual reality (VR) headset.

We report the first documented case of significant, potentially life-changing trauma sustained during use of virtual reality (VR). A male in his fifties fell from standing whilst immersed in a VR game and sustained injuries including bilateral occipital condyle fractures, spinal cord contusion resul...

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Published in:Trauma Vol. 25; no. 2; pp. 170 - 174
Main Authors: Jones-Dellaportas, Megan Joy, Keitley, James Alexander, Donald Bullough, Richard, Graham, Blair
Format: case study diagnostic images Journal Article
Published: Sage Publications Inc. Apr2023
Online Access:View this record in EBSCOhost
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      dt: Apr2023
      vid: 25
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      pid: 344
      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        atl: Major traumatic injury sustained during use of a virtual reality (VR) headset.
      aug:
        au:
          Jones-Dellaportas, Megan Joy
          Keitley, James Alexander
          Donald Bullough, Richard
          Graham, Blair
        affil: Derriford Hospital, 6634 University Hospitals Plymouth NHS Trust, Plymouth, Devon, UK
      sug:
        subj:
          Virtual Reality Equipment and Supplies
          Video Games
          Computer Peripherals
          Multiple Trauma Etiology
          Multiple Trauma Therapy
          Conservative Treatment
          Male
          Middle Age
          Accidental Falls
          Occipital Bone Injuries
          Spinal Cord Injuries Etiology
          Contusions and Abrasions Etiology
          Central Cord Syndrome Etiology
          Vertebral Artery Injuries
          Arterial Occlusive Diseases Etiology
          Hypoglossal Nerve Diseases Etiology
          Recovery
          Job Re-Entry
          Balance, Postural
          Spinal Cord Injuries Therapy
          Arterial Occlusive Diseases Therapy
          Hypoglossal Nerve Diseases Therapy
          Tongue Innervation
          Middle Aged: 45-64 years
          Male
      ab: We report the first documented case of significant, potentially life-changing trauma sustained during use of virtual reality (VR). A male in his fifties fell from standing whilst immersed in a VR game and sustained injuries including bilateral occipital condyle fractures, spinal cord contusion resulting in central cord syndrome, right vertebral artery occlusion, and left hypoglossal nerve palsy. His injuries were managed conservatively with a lengthy recovery period. The patient made a good recovery with full resolution of his symptoms and has returned to full-time employment. This case discusses how these injuries are commonly related and considers the implications of VR on a person's balance and whether the headset may make neck extension injuries more likely.
      pubtype: Academic Journal
      doctype:
        case study
        diagnostic images
        Journal Article
      ougenre: Article
    language: English
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