Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

Background: Prior work has shown that middle school students struggle with algebra and that game‐based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shi...

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Publicado en:Journal of Computer Assisted Learning Vol. 39; no. 4; pp. 1274 - 1290
Autores principales: Chan, Jenny Yun‐Chen, Closser, Avery H., Ngo, Vy, Smith, Hannah, Liu, Allison S., Ottmar, Erin
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2023
      vid: 39
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12798
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        atl: Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.
      aug:
        au:
          Chan, Jenny Yun‐Chen
          Closser, Avery H.
          Ngo, Vy
          Smith, Hannah
          Liu, Allison S.
          Ottmar, Erin
        affil: Social Science and Policy Studies, Worcester Polytechnic Institute, Worcester Massachusetts,, USA
      sug:
        subj:
          Students, Middle School
          Mathematics Education
          Knowledge
          Games
          Teaching Methods
          Academic Performance
          Human
          Conceptual Framework
          Outcomes of Education
          Learning Methods
          Secondary Analysis
          New England
          Male
          Female
          Analysis of Variance
          Problem Solving
          Socioeconomic Factors
          Sex Factors
          Race Factors
          Funding Source
          Male
          Female
      ab: Background: Prior work has shown that middle school students struggle with algebra and that game‐based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what game design features support algebraic learning. Objective: Using the data from a randomized controlled trial conducted in the 2020–2021 academic year, we (a) examined students' relative performance on assessment items measuring conceptual knowledge, procedural knowledge and procedural flexibility in algebraic equation solving, and (b) identified changes in these aspects of algebraic knowledge after playing DragonBox or From Here to There!. Methods: Eight hundred eighty‐seven seventh‐graders were randomly assigned to playing DragonBox or From Here to There! for nine 30‐min sessions throughout the school year. Students also completed a pretest, midtest and posttest measuring their algebraic knowledge. Results and Conclusion: First, prior to the intervention, students scored the highest on procedural knowledge and lowest on conceptual knowledge. Second, students significantly improved and maintained learning gains on conceptual knowledge throughout the intervention. Their performance on procedural knowledge and procedural flexibility items increased at midtest but decreased at posttest. Third, the pattern of results was consistent for students in the DragonBox and From Here to There! conditions, suggesting that both games may support students' conceptual understanding of algebra. The findings have implications for research and practice on supporting algebraic learning through game‐based technologies during and beyond educational disruptions. Lay Description: What is already known about this topic: Middle school students struggle with aspects of algebra.DragonBox and From Here to There! are two game‐based technologies designed to support students' algebraic learning.Both games implement point rewards and dynamic interactions; they differ in the uses of algebraic notation and problem structures. What this paper adds: Both games improved seventh‐graders' conceptual knowledge of algebraic equivalence.Students also improved on procedural knowledge and procedural flexibility, but the gains did not last to the end of the intervention. Implications for practice and/or policy: The games and their shared features may provide an engaging way to support students' conceptual understanding of algebra.
      pubtype: Academic Journal
      doctype:
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        research
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        Journal Article
      ougenre: Article
    language: English
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