Visual feedback and age affect upper limb reaching accuracy and kinematics in immersive virtual reality among healthy adults.

This cross-sectional study aimed to evaluate the effect of visual feedback, age and movement repetition on the upper limb (UL) accuracy and kinematics during a reaching task in immersive virtual reality (VR). Fifty-one healthy participants were asked to perform 25 trials of a reaching task in immers...

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Detalles Bibliográficos
Publicado en:International Journal of Rehabilitation Research Vol. 46; no. 3; pp. 221 - 230
Autores principales: Everard, Gauthier J., Lejeune, Thierry M., Batcho, Charles S.
Formato: pictorial research tables/charts Journal Article
Publicado: Lippincott Williams & Wilkins Sep2023
Acceso en línea:Ver este registro en EBSCOhost