Visual feedback and age affect upper limb reaching accuracy and kinematics in immersive virtual reality among healthy adults.
This cross-sectional study aimed to evaluate the effect of visual feedback, age and movement repetition on the upper limb (UL) accuracy and kinematics during a reaching task in immersive virtual reality (VR). Fifty-one healthy participants were asked to perform 25 trials of a reaching task in immers...
| Publicado en: | International Journal of Rehabilitation Research Vol. 46; no. 3; pp. 221 - 230 |
|---|---|
| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Lippincott Williams & Wilkins
Sep2023
|
| Acceso en línea: | Ver este registro en EBSCOhost |