Educational 360-video development for clinical practice improvement toward Deaf and Hard-of-Hearing Population.

• User focus group and stakeholder panel guide 360-video education innovation design. • Delivery feasible for a 360-video classroom innovation for advanced practice nurses. • High usability of a 360-video clinical scenarios for clinical skill development. Empathy of clinical providers is necessary f...

Descripción completa

Detalles Bibliográficos
Publicado en:Clinical Simulation in Nursing Vol. 83
Autores principales: Blok, Amanda C., Bach-Stante, Deborah, Merlotti, Andrea, Schoville, Rhonda, Jones, Heather, Davis, Katie, Sicard, Amanda, Aebersold, Michelle
Formato: research Journal Article
Publicado: Elsevier B.V. Oct2023
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:• User focus group and stakeholder panel guide 360-video education innovation design. • Delivery feasible for a 360-video classroom innovation for advanced practice nurses. • High usability of a 360-video clinical scenarios for clinical skill development. Empathy of clinical providers is necessary for patient-centered care. Virtual reality, such as 360-videos, may enable empathy development with thoughtful design. We describe our process and outcomes developing an educational innovation for clinical providers to work with the challenges experienced by the deaf and hard-of-hearing population using 360-videos. A user-centered design-informed process was used to (a) empathize with our patient population using a focus group and stakeholder input, (b) design content for videos with iterative feedback from stakeholders, and (c) feasibility and usability test the innovation. We found multiple areas of concern of our patient population and subsequently created educational scripts for the videos to address these, with iterative refinement by stakeholders. Innovation delivery in the classroom setting with advanced practice nurse students was feasible and had good usability. While initial testing of this 360-video educational innovation was promising, further testing and dissemination strategies are needed.