Educational 360-video development for clinical practice improvement toward Deaf and Hard-of-Hearing Population.
• User focus group and stakeholder panel guide 360-video education innovation design. • Delivery feasible for a 360-video classroom innovation for advanced practice nurses. • High usability of a 360-video clinical scenarios for clinical skill development. Empathy of clinical providers is necessary f...
| Publicado en: | Clinical Simulation in Nursing Vol. 83 |
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| Autores principales: | , , , , , , , |
| Formato: | research Journal Article |
| Publicado: |
Elsevier B.V.
Oct2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=171953659&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 171953659 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 18761399 85TC jtl: Clinical Simulation in Nursing issn: 18761399 maglogo: N pubinfo: dt: Oct2023 vid: 83 pid: 467 pub: Elsevier B.V. place: New York, New York artinfo: ui: 171953659 171953659 171953659 10.1016/j.ecns.2023.101436 171953659 ppct: 1 formats: tig: atl: Educational 360-video development for clinical practice improvement toward Deaf and Hard-of-Hearing Population. aug: au: Blok, Amanda C. Bach-Stante, Deborah Merlotti, Andrea Schoville, Rhonda Jones, Heather Davis, Katie Sicard, Amanda Aebersold, Michelle affil: Department of Systems, Populations and Leadership, University of Michigan School of Nursing, Ann Arbor, MI 48109-5482, USA sug: subj: Deafness Therapy Hearing Disorders Therapy Medical Practice Education Quality Improvement Virtual Reality Methods Videorecording Education Nurse Practitioners Education Human Empathy Patient Centered Care Diffusion of Innovation Stakeholder Participation Learning Environment ab: • User focus group and stakeholder panel guide 360-video education innovation design. • Delivery feasible for a 360-video classroom innovation for advanced practice nurses. • High usability of a 360-video clinical scenarios for clinical skill development. Empathy of clinical providers is necessary for patient-centered care. Virtual reality, such as 360-videos, may enable empathy development with thoughtful design. We describe our process and outcomes developing an educational innovation for clinical providers to work with the challenges experienced by the deaf and hard-of-hearing population using 360-videos. A user-centered design-informed process was used to (a) empathize with our patient population using a focus group and stakeholder input, (b) design content for videos with iterative feedback from stakeholders, and (c) feasibility and usability test the innovation. We found multiple areas of concern of our patient population and subsequently created educational scripts for the videos to address these, with iterative refinement by stakeholders. Innovation delivery in the classroom setting with advanced practice nurse students was feasible and had good usability. While initial testing of this 360-video educational innovation was promising, further testing and dissemination strategies are needed. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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