A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.
Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can 'bleed' off the screen and affect the daily live...
| Publicado en: | Techné: Research in Philosophy & Technology Vol. 27; no. 2; pp. 240 - 260 |
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| Formato: | Artículo |
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Philosophy Documentation Center
2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=172377790&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 172377790 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01617249 2Y0N jtl: Techné: Research in Philosophy & Technology issn: 01617249 maglogo: N pubinfo: dt: 2023 vid: 27 iid: 2 pid: 2411 pub: Philosophy Documentation Center artinfo: ui: 172377790 10.5840/techne202382182 ppf: 240 ppct: 20 formats: fmt: @attributes: type: P size: 1.6MB tig: atl: A Social Phenomenology of Non-Player Characters (NPCs) in Videogames. aug: au: Scriven, Paul affil: School of Global, Urban and Social Studies, RMIT University, Melbourne, Australia su: Phenomenological sociology Video games Phenomenology Roleplaying games Emotional experience sug: subj: Phenomenological sociology Video games Phenomenology Roleplaying games Emotional experience keyword: Alfred Schütz non-player characters NPCs phenomenology RPGs video games ab: Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can 'bleed' off the screen and affect the daily lives of players. However, research in this area is still in its infancy, and as yet has not been given a thorough conceptual treatment. Applying the sociological phenomenology of Alfred Schütz, this paper will examine the structure of the experiences that players have with NPCs, and how these experiences manifest as meaningful social experiences. By a reconceptualization of the player-NPC relationship as a deeply mediated human-human relationship, this paper aims to build a foundation for further phenomenological study into how players engage with fictional characters in immersive videogame worlds. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Techné: Research in Philosophy & Technology is the property of Philosophy Documentation Center and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Techné: Research in Philosophy & Technology holder: Philosophy Documentation Center dt: @attributes: year: 2023 holdings: @attributes: islocal: N |
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