The Impact of Using the Wound Care Escape Room as a Teaching Game on the Opinions and Motivation of Nursing Students.

Background: Using games as a teaching strategy can promote students' engagement, increasing their learning motivation and interest. Aim: This study was conducted to examine the nursing students' opinions and motivations regarding the wound care escape room (WCER) teaching game. Methods: The sample o...

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Publicado en:Journal of Education & Research in Nursing / Hemşirelikte Eğitim ve Araştırma Dergisi Vol. 20; no. 4; pp. 318 - 323
Autores principales: Çelik, Gülden Küçükakça, Çalhan, Kübra, Ertural, Fadime, Odabaşı, Gamze
Formato: research tables/charts Journal Article
Publicado: Hemsirelikte Egitim ve Arastirma Dergisi Dec2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2023
      vid: 20
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      pid: 13719
      pub: Hemsirelikte Egitim ve Arastirma Dergisi
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        10.14744/jern.2022.22378
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        atl: The Impact of Using the Wound Care Escape Room as a Teaching Game on the Opinions and Motivation of Nursing Students.
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        au:
          Çelik, Gülden Küçükakça
          Çalhan, Kübra
          Ertural, Fadime
          Odabaşı, Gamze
        affil: Department of Nursing, Nevşehir Hacı Bektaş Veli University Semra ve Vefa Küçük Faculty Of Health Sciences, Nevşehir, Türkiye
      sug:
        subj:
          Student Attitudes Evaluation
          Students, Nursing Psychosocial Factors
          Motivation Evaluation
          Games
          Learning Methods
          Human
          Learning Environment
          Questionnaires
          Female
          Male
          Adolescence
          Adult
          Learning
          Education, Nursing
          Pleasure
          Descriptive Research
          Wound Care Education
          Task Performance and Analysis
          Data Analysis Software
          Descriptive Statistics
          Adolescent: 13-18 years
          Adult: 19-44 years
          Female
          Male
      ab: Background: Using games as a teaching strategy can promote students' engagement, increasing their learning motivation and interest. Aim: This study was conducted to examine the nursing students' opinions and motivations regarding the wound care escape room (WCER) teaching game. Methods: The sample of the descriptive research comprised 105 students. Before initiating the game, the students were divided into 21 groups, each consisting of five students. The students were required to answer the questions and find the correct options as soon as possible to enter and escape from the WCER. The students were free to try all options. After the WCER game, the students were asked in another classroom to fill out a 5-point Likert-type questionnaire consisting of six items. Descriptive statistical methods (number, percentage, and mean, standard deviation, minimum, median, and maximum) were used when evaluating the data. Results: The mean age of the students was 20.7128 ± 1.72 years, and most of them were female (69.5%). Concerning the opinions and motivations of the students regarding the game, the answer with the highest score (4.7333 ± 0.57624) was "I had fun playing the game. The following two answers with the highest mean scores were "Playing the game helped me learn the subject" and "There should be more games of this type in nursing education," with 4.6381 ± 0.60644 and 4.6000 ± 0.68781. Conclusion: The WCER game can be an enjoyable activity for students in learning a subject, enhancing their motivation before the final exam.
      pubtype: Academic Journal
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      ougenre: Article
    language: English
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