The Impact of Using the Wound Care Escape Room as a Teaching Game on the Opinions and Motivation of Nursing Students.
Background: Using games as a teaching strategy can promote students' engagement, increasing their learning motivation and interest. Aim: This study was conducted to examine the nursing students' opinions and motivations regarding the wound care escape room (WCER) teaching game. Methods: The sample o...
| Publicado en: | Journal of Education & Research in Nursing / Hemşirelikte Eğitim ve Araştırma Dergisi Vol. 20; no. 4; pp. 318 - 323 |
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| Autores principales: | , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Hemsirelikte Egitim ve Arastirma Dergisi
Dec2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=173598643&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 173598643 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 13050397 EUDO jtl: Journal of Education & Research in Nursing / Hemşirelikte Eğitim ve Araştırma Dergisi issn: 13050397 maglogo: N pubinfo: dt: Dec2023 vid: 20 iid: 4 pid: 13719 pub: Hemsirelikte Egitim ve Arastirma Dergisi artinfo: ui: 173598643 173598643 173598643 10.14744/jern.2022.22378 173598643 ppf: 318 ppct: 5 formats: fmt: @attributes: type: P tig: atl: The Impact of Using the Wound Care Escape Room as a Teaching Game on the Opinions and Motivation of Nursing Students. aug: au: Çelik, Gülden Küçükakça Çalhan, Kübra Ertural, Fadime Odabaşı, Gamze affil: Department of Nursing, Nevşehir Hacı Bektaş Veli University Semra ve Vefa Küçük Faculty Of Health Sciences, Nevşehir, Türkiye sug: subj: Student Attitudes Evaluation Students, Nursing Psychosocial Factors Motivation Evaluation Games Learning Methods Human Learning Environment Questionnaires Female Male Adolescence Adult Learning Education, Nursing Pleasure Descriptive Research Wound Care Education Task Performance and Analysis Data Analysis Software Descriptive Statistics Adolescent: 13-18 years Adult: 19-44 years Female Male ab: Background: Using games as a teaching strategy can promote students' engagement, increasing their learning motivation and interest. Aim: This study was conducted to examine the nursing students' opinions and motivations regarding the wound care escape room (WCER) teaching game. Methods: The sample of the descriptive research comprised 105 students. Before initiating the game, the students were divided into 21 groups, each consisting of five students. The students were required to answer the questions and find the correct options as soon as possible to enter and escape from the WCER. The students were free to try all options. After the WCER game, the students were asked in another classroom to fill out a 5-point Likert-type questionnaire consisting of six items. Descriptive statistical methods (number, percentage, and mean, standard deviation, minimum, median, and maximum) were used when evaluating the data. Results: The mean age of the students was 20.7128 ± 1.72 years, and most of them were female (69.5%). Concerning the opinions and motivations of the students regarding the game, the answer with the highest score (4.7333 ± 0.57624) was "I had fun playing the game. The following two answers with the highest mean scores were "Playing the game helped me learn the subject" and "There should be more games of this type in nursing education," with 4.6381 ± 0.60644 and 4.6000 ± 0.68781. Conclusion: The WCER game can be an enjoyable activity for students in learning a subject, enhancing their motivation before the final exam. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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