Associations of Passive and Mentally Active Screen Time With Perceived School Performance of 197,439 Adolescents Across 38 Countries.

OBJECTIVE: To examine the associations of passive (ie, television) and active (ie, electronic games, computer use) screen time (ST) with perceived school performance of adolescents across gender. METHODS: Data were from the 2014 Health Behaviour in School-aged Children survey conducted across 38 Eur...

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Publicado en:Academic Pediatrics Vol. 23; no. 3; pp. 651 - 659
Autores principales: Khan, Asaduzzaman, Gomersall, Sjaan, Stylianou, Michalis
Formato: research tables/charts Journal Article
Publicado: Elsevier B.V. Apr2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2023
      vid: 23
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      pub: Elsevier B.V.
      place: New York, New York
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        174961644
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        10.1016/j.acap.2022.07.024
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        atl: Associations of Passive and Mentally Active Screen Time With Perceived School Performance of 197,439 Adolescents Across 38 Countries.
      aug:
        au:
          Khan, Asaduzzaman
          Gomersall, Sjaan
          Stylianou, Michalis
        affil: School of Health and Rehabilitation Sciences, The University of Queensland, Brisbane, Australia
      sug:
        subj:
          Screen Time In Adolescence
          Video Games In Adolescence
          Academic Performance Evaluation
          Human
          Child
          Adolescence
          Male
          Female
          Europe
          Canada
          Descriptive Statistics
          Logistic Regression
          Odds Ratio
          Confidence Intervals
          Health Behavior
          Sedentary Behavior
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: OBJECTIVE: To examine the associations of passive (ie, television) and active (ie, electronic games, computer use) screen time (ST) with perceived school performance of adolescents across gender. METHODS: Data were from the 2014 Health Behaviour in School-aged Children survey conducted across 38 European countries and Canada. Perceived school performance was assessed using an item and dichotomized as high (good/very good) versus the remainder (average/below-average as reference). Participants reported hours per day of time spent watching television, playing electronic games, and using a computer in their free time. Multilevel logistic regression was used to estimate the associations. RESULTS: A total of 197,439 adolescents (average age 13.6 [standard deviation 1.63] years; 51% girls) were analyzed. Multivariable modeling showed that engaging in >2 h/d of ST was progressively and adversely associated with high performance in both boys and girls. Adolescents reporting >4 h/d of television time (≤1 h/d as reference) had 32% lower odds in boys (odds ratio [OR] 0.68; 95% confidence interval [CI]: 0.65-0.71) and 39% lower odds in girls (OR 0.61; 95% CI, 0.58-0.65) of reporting high performance. Playing electronic games for >4 h/d was associated with high performance with odds being 38% lower in boys (OR 0.62; 95% CI, 0.59-0.66) and 45% lower in girls (OR 0.55; 95% CI, 0.52-0.57). Sex differences in the estimates were mixed. CONCLUSIONS: High screen use, whether active or passive, was adversely associated with perceived high school performance, with association estimates being slightly stronger in girls than boys, and for mentally active than passive screen use. Discouraging high levels of screen use of any type could be beneficial to school performance.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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