Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study.
Immersive Virtual Reality (VR) systems allow for highly repetitive tasks to be performed within a virtual environment that increases practice in home environments. VR can increase access to rehabilitation by reducing access barriers. However, rehabilitation outcomes between immersive VR systems and...
| Publicado en: | Disability & Rehabilitation: Assistive Technology Vol. 19; no. 2; pp. 273 - 281 |
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| Autores principales: | , , , , , |
| Formato: | case study equations & formulas pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Feb2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=175140944&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 175140944 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 17483107 1X04 jtl: Disability & Rehabilitation: Assistive Technology issn: 17483107 maglogo: Y pubinfo: dt: Feb2024 vid: 19 iid: 2 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 175140944 157459612 175140944 175140944 10.1080/17483107.2022.2085334 175140944 ppf: 273 ppct: 8 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Comparison of brain activation and functional outcomes between physical and virtual reality box and block test: a case study. aug: au: Parker, Sheridan M. Andreasen, Sydney C. Ricks, Brian Kaipust, Mark S. Zuniga, Jorge Knarr, Brian A. affil: Department of Biomechanics, University of Nebraska at Omaha, Omaha, NE, USA sug: subj: Virtual Reality Utilization Functional Assessment Task Performance and Analysis Hand Physiology Agility Evaluation Cerebral Cortex Physiology Chronic Disease Rehabilitation Stroke Rehabilitation Human Funding Source Spectroscopy, Near-Infrared Home Environment Middle Age Health Services Accessibility Treatment Outcomes Nebraska Descriptive Statistics Data Analysis Software Dominance, Cerebral Evaluation Wilcoxon Signed Rank Test Paired T-Tests Post Hoc Analysis Scales Neuropsychological Tests Middle Aged: 45-64 years ab: Immersive Virtual Reality (VR) systems allow for highly repetitive tasks to be performed within a virtual environment that increases practice in home environments. VR can increase access to rehabilitation by reducing access barriers. However, rehabilitation outcomes between immersive VR systems and conventional physical rehabilitation are not well understood. The purpose of this case study was to assess the use of a custom clinically based VR simulation for testing gross hand dexterity with an individual with chronic stroke. The participant performed the box and blocks test (BBT) in an immersive VR environment and a physical environment. Three trials of the BBT were performed with their less-affected and affected hands each in both environments while measuring cortical activity using fNIRS. Rests were given between trials and environment conditions. Our results show that there was no statistical difference in the number of blocks moved between the physical and VR BBT for both the affected and less-affected hands. Furthermore, our results also indicate no statistically significant difference between the physical BBT and VR BBT conditions on contralateral motor cortex activation, suggesting that cortical involvement is comparable between physical and VR conditions. These results suggest that an immersive VR system may be able to elicit functional and motor cortex activations that are comparable to the conventional physical BBT. Importantly, these findings highlights the potential benefits of VR therapy as a remote therapy intervention and/or to increase the effectiveness and practicality of current in-person rehabilitation programs. These findings highlight the potential benefits of immersive virtual reality as a remote therapy intervention. Immersive virtual reality use has potential benefits to increase the effectiveness and practicality of current in-person rehabilitation programs. pubtype: Academic Journal doctype: case study equations & formulas pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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