Gamification using technologies for occupational safety training in the civil construction sector.
BACKGROUND: Although regulatory norms on work safety offer guidelines for organizing and preventing accidents, the construction site is an environment susceptible to deviations, sometimes due to the lack of effective training. To this end, technologies such as virtual reality become possibilities fo...
| Published in: | Work Vol. 77; no. 2; pp. 477 - 486 |
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| Main Authors: | , , |
| Format: | pictorial research systematic review tables/charts Journal Article |
| Published: |
Sage Publications Inc.
2024
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| Online Access: | View this record in EBSCOhost |