Individual differences in executive function affect learning with immersive virtual reality.

Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less d...

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Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 3; pp. 1068 - 1083
Autores principales: Lawson, Alyssa P., Mayer, Richard E.
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Jun2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2024
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        10.1111/jcal.12925
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        atl: Individual differences in executive function affect learning with immersive virtual reality.
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          Lawson, Alyssa P.
          Mayer, Richard E.
        affil: Department of Psychological & Brain Sciences, University of California, Santa Barbara California,, USA
      sug:
        subj:
          Virtual Reality
          Executive Function
          Learning Evaluation
          Memory, Short Term
          Science
          Multimedia
          Human
          Cognition
          Smart Glasses
          Biological Phenomena
          Neuropsychological Tests
          Clinical Assessment Tools
          Task Performance and Analysis
          Students
          Experimental Studies
          Random Assignment
          Adolescence
          Adult
          Male
          Female
          Multiple Linear Regression
          Distraction
          Pretest-Posttest Design
          Student Knowledge Evaluation
          Pilot Studies
          Software
          Attention
          Randomized Controlled Trials
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment investigates: (1) in what situations executive function and working memory capacity play a role in learning in IVR and a slideshow lesson and (2) whether people learn science content better with IVR or with a narrated slideshow lesson. Method: Participants watched a lesson on ocean acidification either using a head‐mounted display IVR device or a pre‐recorded narrated slideshow lesson. A week later, they took a test on this material and completed tasks to assess executive function and working memory capacity. Results and Conclusion: On a post‐test, there was no difference between IVR and slideshow lessons, but there were differences in the role of executive function in learning with these two media. For students learning in IVR, executive function correlated significantly with post‐test scores, such that learners with stronger executive function did better on the posttest than those with weaker executive function, while for students learning with a slideshow lesson, executive function and working memory capacity did not correlate significantly with posttest scores. This research indicates that it is important to understand how a learner's attentional controls impact their understanding when using IVR for learning. Lay Description: What is already know about this topic: Immersive virtual reality increases demands on cognition for learners.Immersive virtual reality for learning has inconsistent effects in prior research.Executive function and working memory capacity are important components in processing material while learning. What this paper adds: Research focused on the role individual differences play in learning with technology.Using common cognitive assessments to understand the process of learning better. Implications for practice and/or policy: Executive function predicted test score for an immersive virtual reality lesson.Use of immersive technology needs to take into account executive function to reduce potential inequity in learning.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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