La gamificación en el aula: ¿qué es y cómo aplicarla?

In the educational context, gamification is the use of "game-based mechanics, aesthetics and game thinking to engage, motivate and promote learning and problem-solving" (Kapp et al. 2014, 4). Gamification uses psychology and education techniques to increase students' engagement and motivation, captu...

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Bibliographic Details
Published in:Quaestiones Romanicae Vol. 11; no. 2; pp. 344 - 358
Main Author: GAIŢĂ, Roxana
Format: Article
Published: Universitatea de Vest din Timisoara 2024
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Online Access:View this record in EBSCOhost