Examination of gender‐based video game‐playing classes: Influencing determinants and relations to academic achievement.
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under‐explored. Objectives: This research aims to determine the frequency classes of vide...
| Published in: | Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 2574 - 2589 |
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| Main Authors: | , |
| Format: | research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Dec2024
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| Online Access: | View this record in EBSCOhost |