An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning.

Background: Digital game‐based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game‐based fraction...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 2633 - 2650
Autores principales: Zhang, Lu, Lei, Yue, Pelton, Tim, Pelton, Leslee Francis, Shang, Junjie
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2024
Acceso en línea:Ver este registro en EBSCOhost