Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English.
Background: In Norway, games were introduced into the 2020 English curriculum; acknowledging games as language learning resources alongside other text‐based material. However, little is known about the type of games selected by English teachers, reasons for doing so, or how games are actually used i...
| Publicado en: | Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 2715 - 2735 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2024
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| Acceso en línea: | Ver este registro en EBSCOhost |