Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English.

Background: In Norway, games were introduced into the 2020 English curriculum; acknowledging games as language learning resources alongside other text‐based material. However, little is known about the type of games selected by English teachers, reasons for doing so, or how games are actually used i...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 2715 - 2735
Main Authors: Ahmadian, Shilan, Brevik, Lisbeth M., Öhrn, Elisabet
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Dec2024
Online Access:View this record in EBSCOhost