Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience.

Background: Online synchronous learning in higher education frequently struggles to overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes. Objectives: This study examined the effectiveness of desktop‐based virtual reality (VR) social platforms compared to video co...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 40; no. 6; pp. 3454 - 3474
Main Authors: Di Natale, Anna Flavia, Repetto, Claudia, Villani, Daniela
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Dec2024
Online Access:View this record in EBSCOhost