Enhancing multimodal output in CLIL education: the impact of VR games on fourth-grade students' English poster designs and presentations in Taiwan.
Despite the growing recognition of the importance of multimodal input and digital virtual reality (VR) games in enhancing EFL learners' productive language skills, a significant gap remains in empirical research examining their impact on multimodal output—particularly writing and speaking—within con...
| Publicado en: | Humanities & Social Sciences Communications Vol. 11; no. 1; pp. 1 - 16 |
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| Formato: | Artículo |
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Springer Nature
11/4/2024
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| Acceso en línea: | Ver este registro en EBSCOhost |