Destiny 2 and Platform-Oriented Ontology: An Enquiry into the Existence of Video Game Objects.
The objects we encounter in platformised video games like Destiny 2 pose a challenge to philosophical theorisations of the object. For platformised video game objects, their phenomenological position is not spatio-temporally contiguous with the underlying systems leading to their emergence on-screen...
| Publicado en: | Techné: Research in Philosophy & Technology Vol. 28; no. 2; pp. 169 - 194 |
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| Formato: | Artículo |
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Philosophy Documentation Center
2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=180950487&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 180950487 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01617249 2Y0N jtl: Techné: Research in Philosophy & Technology issn: 01617249 maglogo: N pubinfo: dt: 2024 vid: 28 iid: 2 pid: 2411 pub: Philosophy Documentation Center artinfo: ui: 180950487 10.5840/techne2024919202 ppf: 169 ppct: 25 formats: fmt: @attributes: type: P size: 246KB tig: atl: Destiny 2 and Platform-Oriented Ontology: An Enquiry into the Existence of Video Game Objects. aug: au: Spence, Conor su: Video games Philosophers Ontology Fate & fatalism Theorists sug: subj: Video games Philosophers Ontology Fate & fatalism Theorists ab: The objects we encounter in platformised video games like Destiny 2 pose a challenge to philosophical theorisations of the object. For platformised video game objects, their phenomenological position is not spatio-temporally contiguous with the underlying systems leading to their emergence on-screen. While philosophers and media theorists tend to view such objects as simulations, fictions, or data objects that appear within game spaces, comparatively little thought has been given to the ontology of such objects. In this paper I develop an emergentist approach that emphasises the embeddedness of these objects within platform-architectures. I argue that these objects should be viewed as emergent objects that are ontologically contingent on the interrelations occurring between different components of the platform-assemblage yet separate to them. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Techné: Research in Philosophy & Technology is the property of Philosophy Documentation Center and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Techné: Research in Philosophy & Technology holder: Philosophy Documentation Center dt: @attributes: year: 2024 holdings: @attributes: islocal: N |
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