Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse.

Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the...

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Bibliographic Details
Published in:Critical Arts: A South-North Journal of Cultural & Media Studies Vol. 38; no. 2/3; pp. 26 - 43
Main Author: Xiaoxi, Shan
Format: Article
Published: Taylor & Francis Ltd Apr-Jun2024
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Online Access:View this record in EBSCOhost