Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse.
Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the...
| Published in: | Critical Arts: A South-North Journal of Cultural & Media Studies Vol. 38; no. 2/3; pp. 26 - 43 |
|---|---|
| Main Author: | |
| Format: | Article |
| Published: |
Taylor & Francis Ltd
Apr-Jun2024
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |