Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse.

Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the...

Full description

Bibliographic Details
Published in:Critical Arts: A South-North Journal of Cultural & Media Studies Vol. 38; no. 2/3; pp. 26 - 43
Main Author: Xiaoxi, Shan
Format: Article
Published: Taylor & Francis Ltd Apr-Jun2024
Subjects:
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=181055380&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 181055380
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        02560046
        CTA
      jtl: Critical Arts: A South-North Journal of Cultural & Media Studies
      issn: 02560046
      maglogo: N
    pubinfo:
      dt: Apr-Jun2024
      vid: 38
      iid: 2/3
      pid: 377
      pub: Taylor & Francis Ltd
    artinfo:
      ui:
        181055380
        10.1080/02560046.2023.2289579
      ppf: 26
      ppct: 17
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 495KB
      tig:
        atl: Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse.
      aug:
        au: Xiaoxi, Shan
        affil: School of Humanities and the Institute of Literary Criticism, Hangzhou Normal University, Hangzhou, China
      su:
        Autopoiesis
        Shared virtual environments
        Art & literature
        Artificial intelligence
        Virtual reality
      sug:
        subj:
          Autopoiesis
          Shared virtual environments
          Art & literature
          Artificial intelligence
          Virtual reality
      keyword:
        "metaversal elements" of literature and art
        actual world
        autopoiesis
        Metaverse
        virtual world
      ab: Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the metaverse. Based on the arguments of predecessors, this paper proposes the "four worlds" paradigm, which implies a synchronic structure and diachronic development for the metaverse. One of the four elements of literature and art proposed by theorists such as M. H. Abrams (1912–2015) and James J. Y. Liu (1926–1986) is the universe; after encountering the metaverse, this universal element has been rewritten, forming the "metaversal elements" of literature and art. Digital space enables the virtual potential of the "metaversal elements" to be fully released in the form of information, and potential information about reality is extracted to constitute a self-sustaining digital system.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Critical Arts: A South-North Journal of Cultural & Media Studies is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Critical Arts: A South-North Journal of Cultural & Media Studies
      holder: Taylor & Francis Ltd
      dt:
        @attributes:
          year: 2024
    holdings:
      @attributes:
        islocal: N