Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse.
Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the...
| Published in: | Critical Arts: A South-North Journal of Cultural & Media Studies Vol. 38; no. 2/3; pp. 26 - 43 |
|---|---|
| Main Author: | |
| Format: | Article |
| Published: |
Taylor & Francis Ltd
Apr-Jun2024
|
| Subjects: | |
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=181055380&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 181055380 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 02560046 CTA jtl: Critical Arts: A South-North Journal of Cultural & Media Studies issn: 02560046 maglogo: N pubinfo: dt: Apr-Jun2024 vid: 38 iid: 2/3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 181055380 10.1080/02560046.2023.2289579 ppf: 26 ppct: 17 formats: fmt: – @attributes: type: T – @attributes: type: P size: 495KB tig: atl: Digital Virtuality and Autopoiesis: the transformation from world elements of literature and arts to metaverse. aug: au: Xiaoxi, Shan affil: School of Humanities and the Institute of Literary Criticism, Hangzhou Normal University, Hangzhou, China su: Autopoiesis Shared virtual environments Art & literature Artificial intelligence Virtual reality sug: subj: Autopoiesis Shared virtual environments Art & literature Artificial intelligence Virtual reality keyword: "metaversal elements" of literature and art actual world autopoiesis Metaverse virtual world ab: Currently, the metaverse points to the human "world" in the context of a "multiverse". Historically, large-scale multiplayer online games, the iteratively developed internet, and virtual reality have constructed the metaverse from different dimensions, but none of them alone can be equated with the metaverse. Based on the arguments of predecessors, this paper proposes the "four worlds" paradigm, which implies a synchronic structure and diachronic development for the metaverse. One of the four elements of literature and art proposed by theorists such as M. H. Abrams (1912–2015) and James J. Y. Liu (1926–1986) is the universe; after encountering the metaverse, this universal element has been rewritten, forming the "metaversal elements" of literature and art. Digital space enables the virtual potential of the "metaversal elements" to be fully released in the form of information, and potential information about reality is extracted to constitute a self-sustaining digital system. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Critical Arts: A South-North Journal of Cultural & Media Studies is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Critical Arts: A South-North Journal of Cultural & Media Studies holder: Taylor & Francis Ltd dt: @attributes: year: 2024 holdings: @attributes: islocal: N |
|---|