Cybersport.

Computers are a prominent feature of the (post)modern landscape. Whether for commercial, educational, or entertainment purposes, cybernetic technologies are being designed to augment human capacities and reproduce biological, mechanical, social, and other environments in electronic form. Computer-ge...

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Detalles Bibliográficos
Publicado en:Journal of the Philosophy of Sport Vol. 32; no. 2; pp. 195 - 208
Autor principal: Hemphill, Dennis
Formato: Artículo
Publicado: Taylor & Francis Ltd 2005
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Acceso en línea:Ver este registro en EBSCOhost