Cybersport.

Computers are a prominent feature of the (post)modern landscape. Whether for commercial, educational, or entertainment purposes, cybernetic technologies are being designed to augment human capacities and reproduce biological, mechanical, social, and other environments in electronic form. Computer-ge...

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Bibliographic Details
Published in:Journal of the Philosophy of Sport Vol. 32; no. 2; pp. 195 - 208
Main Author: Hemphill, Dennis
Format: Article
Published: Taylor & Francis Ltd 2005
Subjects:
Online Access:View this record in EBSCOhost