Cybersport.
Computers are a prominent feature of the (post)modern landscape. Whether for commercial, educational, or entertainment purposes, cybernetic technologies are being designed to augment human capacities and reproduce biological, mechanical, social, and other environments in electronic form. Computer-ge...
| Published in: | Journal of the Philosophy of Sport Vol. 32; no. 2; pp. 195 - 208 |
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| Format: | Article |
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Taylor & Francis Ltd
2005
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| Online Access: | View this record in EBSCOhost |