Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education.
This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop...
| Published in: | Teaching Theology & Religion Vol. 27; no. 4; pp. 137 - 155 |
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| Format: | Article |
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Wiley-Blackwell
Dec2024
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| Online Access: | View this record in EBSCOhost |