Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education.

This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop...

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Detalles Bibliográficos
Publicado en:Teaching Theology & Religion Vol. 27; no. 4; pp. 137 - 155
Autor principal: Papakostas, Christos
Formato: Artículo
Publicado: Wiley-Blackwell Dec2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost