Ecological Analysis of Technology Use Among Children in Collaborative Design Contexts.
Background: In this paper, we extend findings from previous iterations of a design‐based project called ThinkerSpaces design studios that promotes human‐centred design among children. ThinkerSpaces design studios is a play‐based afterschool club that follows principles of embedded design by prioriti...
| Publicado en: | Journal of Computer Assisted Learning Vol. 41; no. 2; pp. 1 - 23 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Apr2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=184016296&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 184016296 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Apr2025 vid: 41 iid: 2 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 184016296 184016296 184016296 10.1111/jcal.13119 184016296 ppf: 1 ppct: 22 formats: tig: atl: Ecological Analysis of Technology Use Among Children in Collaborative Design Contexts. aug: au: Toprani, Dhvani Borge, Marcela affil: Teaching and Learning Technologies, Elon University,, USA sug: subj: Technology Utilization Collaboration Learning Human Male Female Child Ecological Research Comparative Studies Learning Environment Multimethod Studies Conceptual Framework Descriptive Statistics United States Child: 6-12 years Male Female ab: Background: In this paper, we extend findings from previous iterations of a design‐based project called ThinkerSpaces design studios that promotes human‐centred design among children. ThinkerSpaces design studios is a play‐based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing reflection for the purpose of improvement. Methods: In this study, we wanted to examine the difference in collaborative interactions across different technological conditions and the learning outcomes these conditions provided. Thus, we created three comparative technology conditions, that is, physical, screen and mixed technologies, each of which represented a collaborative learning environment dominated by a particular kind of technology. We ran three different sections of the club to vary these technology conditions and control when we introduced them. We use a mixed‐methods approach to analyse the data and capture distinct aspects of the learning ecology to understand the following questions: (RQ1) How do collaborative interactions differ as young learners engage with different technologies; and (RQ2) What does productive and unproductive talk looked like across conditions and what learning opportunities do they provide. Our population included 36 third to seventh grade learners enrolled across three club section. Learners were placed into four triads in each section for a period of 14–18 weeks. Findings: We found that physical technologies produced the most productive talk, followed by the mixed technology condition. Screen‐based technologies produced the most unproductive talk. However, when we further investigated unproductive talk, we discovered that unproductive talk supported different forms of agency and creativity that facilitated learners' ability to develop digital fluency. Students also learned how to regulate collaborative activity around technology. We use these findings to propose changes in technology integration approaches in teaching and learning. Contribution: We end the paper by proposing a collective technology integration framework that helps facilitators design learning environments that promote learner agency in the process of technology integration. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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