More than Interactivity: Designing a Critical AI Game Beyond Ludo-Centrism.
This article presents our work-in-progress game Sea of Paint, aimed at exploring concerns around contemporary machine-learning-based AI technologies. It is a narrative-driven game with dialogues and a custom-made text-to-image system as its core mechanics. We identify our design approach as non-ludo...
| Published in: | Humanities (2076-0787) Vol. 14; no. 4; pp. 88 - 101 |
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| Main Authors: | , , , |
| Format: | Article |
| Published: |
MDPI
Apr2025
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |